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Developer Bookshelf

Books: GUI

 

Books Index

Find out how you can build a graphical user interface with the Abstract Window Toolkit (AWT) and Java Foundation Classes/Swing (JFC/Swing) APIs.

Swing Hacks: Tips and Tools for Building Killer GUIs by Joshua Marinacci and Chris Adamson
This book provides multiple tips and tricks to help you make your JFC/Swing components look better and work more efficiently, from creating transparent and animated windows to using audio and more. (November 2005)

Swing Second Edition by Matthew Robinson and Pavel Vorobiev
This book has something for all Java audiences, but is mainly intended for experienced and advanced GUI developers. Each chapter begins with a discussion of relevant classes and interfaces, often interspersed with small example applications to demonstrate key features. (April 2003)

Java Look and Feel Design Guidelines: Advanced Topics by Sun Microsystems
Java Look and Feel Design Guidelines: Advanced Topics provides advanced guidelines for user interfaces based on the Java Foundation Classes (JFC) with the Java look and feel. (January 2002)

Graphic Java 2, Mastering the JFC: AWT, Volume 1 by David M. Geary
Learn about the AWT delegation event model, and discover the fundamental concepts behind data transfer, with examples that place data from the clipboard. (August 2001)

3D User Interfaces with Java 3D by Jon Barrilleaux
In 3D User Interfaces with Java 3D, you get an in-depth introduction to user interface support in the Java 3D API. The JDC is pleased to bring you Chapter 11, "UI spaces and the scene graph", and Chapter 17, "Control basics." (June 2001)

The Java Look and Feel Design Guidelines, published by Addison-Wesley
This Second Edition, provides new, updated, and expanded standards for Java applications. It includes code samples, a graphics repository, and interface terms translated into nine languages. (April 2001)

Swing by Matthew Robinson and Pavel Vorobiev - Release Java 2
Two chapter excerpts on tables and printing! Two important, yet sometimes neglected, capabilities in Swing. (March 2000)

Java 2D API Graphics by Vincent Hardy - Release Java 2
A sneak preview for JDC members! Two chapter excerpts—as well as downloadable code for the Graphic Layer Framework. (October 1999)

John Zukowski's Definitive Guide to Swing for Java 2 by John Zukowski - Release Java 2
Presented here is Chapter 2, "Event Handling with the Swing Component Set" from Zukowski's just-published book from Apress. (September 1999)

Graphic Java 1.2: Mastering the JFC Volume 1 - AWT by David M. Geary —
Chapter 3- Graphics covers the use of graphics in AWT. (May 1998)

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