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Tech Tips archive
WELCOME to the Java Developer ConnectionSM (JDC) J2ME Tech Tips, January 29, 2001. This issue covers:
This issue of the JDC J2ME Tech Tips is written by Eric Giguere (http://www.ericgiguere.com), an engineer at iAnywhere Solutions, inc, and author of the book "Java 2 Micro Edition: Professional Developer's Guide."
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java.io.DataInputStream java.io.DataOutputStream java.io.InputStreamReader java.io.OutputStreamWriter java.io.Reader java.io.Writer java.util.Calendar java.util.Date java.util.TimeZone |
The InputStreamReader and OutputStreamReader
classes are particularly important because they convert raw byte
streams into Unicode-based character streams and back. The conversion
is done according to a particular character encoding system.
The default encoding for the platform is obtained from a system
property:
String encoding = System.getProperty(
"microedition.encoding" );
At the very least, a CLDC implementation must support the ISO8859_1 (Latin 1) encoding, but can optionally support other encodings. For example, a Japanese implementation is likely to support the SJIS (Shift-JIS) encoding.
The Calendar, Date and TimeZone
classes are subsets of the J2SE classes of the same name.
An implementation is only required to support a single time zone,
which ideally is the user's local time zone.
Apart from the classes listed above, the CLDC provides no support for any formatting of strings, numbers, currencies or other locale-specific operations. Profiles based on the CLDC are allowed to add more internationalization and localization features if appropriate or necessary for the target set of applications. For example, the Mobile Information Device Profile (MIDP) requires the implementation to define a microedition.locale system property that returns the device's locale in language-country format (as in "en-US" or "fr-FR"). Also, any HTTP requests that a MIDlet (a Java program that follows the MIDP specifications) makes must set a Content-Encoding header so that web servers can return correctly encoded text content. Other profiles can include more support for writing world-aware applications.
With only a bare minimum of support available, you can write your own code to handle application localization, much as you might have done if you were still programming with the original Java 1.02 classes. Resource bundles, for example, are just a set of classes with a particular interface that are searched in a particular order based on the desired locale information. Here is some code that simulates a resource bundle:
import java.util.Hashtable;
public class ResourceBundle {
private static Hashtable groups = new Hashtable();
public static Object getObject( String group, String
key ) {
ResourceBundle bundle;
synchronized( groups ){
bundle = (ResourceBundle) groups.get( group );
if( bundle == null ){
bundle = loadBundle( group );
}
}
return bundle.getResource( key );
}
public static String getString( String group, String
key ) {
return (String) getObject( group, key );
}
public static ResourceBundle loadBundle( String
name ) {
ResourceBundle bundle = null;
Locale locale = Locale.getDefaultLocale();
String language = locale.getLanguage();
String country = locale.getCountry();
try {
bundle = (ResourceBundle)
Class.forName( name ).newInstance();
}
catch( Exception e ){
}
if( language != null ){
ResourceBundle child;
try {
child = (ResourceBundle) Class.forName(
name + '_' + language
).newInstance();
child.setParent( bundle );
bundle = child;
}
catch( Exception e ){
}
if( country != null ){
try {
child = (ResourceBundle) Class.forName(
name + '_' + language +
'_' + country
).newInstance();
child.setParent( bundle );
bundle = child;
}
catch( Exception e ){
}
}
}
if( bundle == null ){
bundle = new ResourceBundle();
}
groups.put( name, bundle );
return bundle;
}
protected Hashtable resources = new Hashtable();
private ResourceBundle parent;
protected ResourceBundle() {
}
protected void setParent( ResourceBundle parent ) {
this.parent = parent;
}
protected Object getResource( String key ) {
Object obj = null;
if( resources != null ){
obj = resources.get( key );
}
if( obj == null && parent != null ){
obj = parent.getResource( key );
}
return obj;
}
public static class Locale {
private String language = "en";
private String country = "US";
public Locale( String language, String country ) {
this.language = language;
this.country = country;
}
public Locale( String locale ) {
if( locale != null ){
int pos = locale.indexOf( '-' );
if( pos != -1 ){
language = locale.substring( 0, pos );
locale = locale.substring( pos+1 );
pos = locale.indexOf( '-' );
if( pos == -1 ){
country = locale;
} else {
country = locale.substring( 0, pos );
}
}
}
}
public String getLanguage() {
return language;
}
public String getCountry() {
return country;
}
private static Locale defaultLocale = new
Locale( System.getProperty(
"microedition.locale" ) );
public static Locale getDefaultLocale() {
return defaultLocale;
}
public static void setDefaultLocale( Locale
locale ) {
defaultLocale = locale;
}
}
}
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Define the resources using a set of classes sharing a common base name, as in the following:
// Default locale (base name)
public class Test extends ResourceBundle {
public Test() {
resources.put( "hello", "Hello!" );
resources.put( "goodbye", "Goodbye!" );
resources.put( "stop", "Stop!" );
resources.put( "notranslation", "This is
English." );
}
}
// French (fr) language, no specific country
public class Test_fr extends ResourceBundle {
public Test_fr() {
resources.put( "hello", "Bonjour!" );
resources.put( "goodbye", "Aurevoir!" );
}
}
// French (fr) language, Canada (CA) country
public class Test_fr_CA extends ResourceBundle {
public Test_fr_CA() {
resources.put( "stop", "Arretez!" );
}
}
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After the classes are defined, you can obtain a localized resource using the base name and the name of the resource:
String msg = ResourceBundle.getString( "Test",
"hello" );
This returns "Bounjour!" for French locales and "Hello!" for all other locales.
The resources are loaded based on the default locale, as defined
by the microedition.locale system property. You can change this
at runtime. You do this by calling the following before loading
any resources:
ResourceBundle.Locale.setDefaultLocale( new
ResourceBundle.Locale( "de-DE" ) );
Don't forget to share resources across applications wherever possible. For example, MIDlets in the same MIDlet suite (that is, the same JAR file) could easily share resource bundles.
For an in-depth look at writing world-aware applications with J2SE, see the Internationalization and Localization page on the Java Developer Connection: http://java.sun.com/jdc/technicalArticles/Intl/index.html
A problem you might run into when writing J2ME applications is how to deal with missing classes, that is, classes that are available in J2SE but not in J2ME. Note that J2ME configurations and profiles include subsets of the J2SE core classes. This means that specific methods or classes that you would normally use when writing a J2SE application are not always available. Ideally, you want to maximize the amount of code that is portable between your J2ME and J2SE applications. This tip summarizes techniques you can use to maximize this kind of portability.
A seemingly obvious technique -- taking the source code of the missing J2SE classes and adding it to your J2ME application -- is not a valid approach. There are three reasons why you can't use this approach. First, it violates Sun's licensing agreements for the Java SDKs. Second, certain J2SE classes call native methods that are not available on J2ME platforms. In particular, there is no way for CLDC-based applications to load new native methods. And finally, it's possible that a J2ME implementation might refuse to load any core classes (those whose package name starts with "java") that are not shipped as part of the implementation. So other techniques should be used to port missing J2SE classes to J2ME.
The first valid technique is to write your code so that it only
uses the J2ME subset of the core classes. Use the -bootclasspath
option of the javac command to replace the J2SE core classes with
the J2ME core classes. For example, to compile against the CLDC
classes:
javac -bootclasspath %CLDC_HOME%\bin\api\classes *.java
The compiler catches and prints any use of unsupported classes or methods.
However it's not often feasible to use only the J2ME subset, and the compiler does not always catch potential problems. For example, the CLDC forbids the use of any floating-point types, but the compiler will happily compile code that includes floating-point types.
To avoid these problems, split the code into separate classes. Split it so that one class contains the J2ME-compliant functionality and the second class contains the J2SE-only "extensions." For example, consider this Utilities class:
package com.mycompany.support;
public class Utilities {
public static int zeroInt() { return 0; }
public static double zeroDouble() { return 0.0; }
}
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You can split this into two classes, both named
Utilities but in different packages:
// J2ME-compliant version
package com.mycompany.support.core;
public class Utilities {
public static int zeroInt() { return 0; }
}
// J2SE version (in a separate file)
package com.mycompany.support;
public class Utilities extends
com.mycompany.support.core.Utilities {
public static int zeroDouble() { return 0.0; }
}
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Notice how the J2SE version of the class extends the J2ME version. All the J2SE-only behavior is relegated to the derived class. J2ME and J2SE applications that need to use the class simply use different import statements to reference the appropriate version.
A related technique is to create facade classes for missing J2SE classes. A facade class trivially reimplements a J2SE class, often just by extending the existing class and defining matching constructors. An application uses the facade class instead of the J2SE class. You then develop a J2ME version of the facade class. The J2ME version doesn't extend the J2SE class, but implements all the required methods in a J2ME-compliant way. Finally, you adjust the application's class path to include the appropriate version of the facade class.
Take, for example, the java.io.Properties class, a commonly-used
J2SE class missing from the CLDC. The Properties class is
a Hashtable extension for storing name-value pairs of strings,
with the ability to specify default values and to persist and
reload the properties. Say the only methods you call that are
unique to Properties are the getProperty methods. Then you can
define the J2SE facade class like this:
public class MyProperties extends
java.util.Properties {
public MyProperties() {
}
// inherits getProperty methods from parent
}
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The J2ME version is a bit more complicated:
public class MyProperties extends java.util.Hashtable {
public MyProperties() {
}
public String getProperty( String key ) {
return (String) super.get( key );
}
public String getProperty( String key, String
defstr ) {
String val = getProperty( key );
return( ( val != null ) ? val : defstr );
}
}
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In your code you just replace all references to Properties with
MyProperties and ensure that the correct class is in the class
path.
Extending an existing J2SE class doesn't always work. For example, the J2SE class might be final, or methods in the class might return references to other classes that must also be accessed through a facade. In these cases, it might be simpler for the facade class to implement its own similar but slightly different methods.
The final technique for dealing with missing J2SE classes is to
determine whether the application is running on a J2ME platform
(or not), and if it is a J2ME platform, which configuration or
profile it's running with. Depending on the results, your
application uses J2SE classes or J2ME classes. A simple way
for an application to determine the platform is to get the
value of the "microedition.configuration" system property.
A CLDC-based system returns the value "CLDC-1.0". An application
can check the value of the "microedition.profiles" property
to determine the profile. For efficiency, you can define a class
to do the platform check:
public class Platform {
public static final boolean isCLDC;
public static final boolean isMIDP;
// Initialize the constants at runtime
static {
String config = System.getProperty(
"microedition.configuration" );
if( config != null ){
isCLDC = ( config.indexOf( "CLDC-" ) != -1 );
} else {
isCLDC = false;
}
String profiles = System.getProperty(
"microedition.profiles" );
if( profiles != null ){
isMIDP = ( profiles.indexOf( "MIDP-" ) != -1 );
} else {
isMIDP = false;
}
}
}
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Then at any point in your application you can simply refer to the static members of the Platform class:
if( Platform.isCLDC ){
// do CLDC-only processing here
} else {
// do J2SE-processing here
}
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Yet another way to determine which classes are available is to
load classes dynamically and catch ClassNotFoundException. The
application can then make decisions based on which classes are
actually available. Note however, that it's not generally
possible to determine if a particular method exists. On
CLDC-based implementations, the NoSuchMethodError is not
available; if a CLDC application attempts to invoke a missing
method, the application will unceremoniously halt.
As you can see, with a bit of work you can indeed write code that is portable across both J2SE and J2ME platforms.
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Copyright
Copyright 2001 Sun Microsystems, Inc. All rights reserved.
901 San Antonio Road, Palo Alto, California 94303 USA.
This Document is protected by copyright. For more information, see:
http://java.sun.com/jdc/copyright.html
J2ME Tech Tips January 29, 2001
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