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So far, you have learned how to retrieve and handle a short text
string entered from the keyboard into a simple graphical user interface
(GUI). But programs also retrieve, handle, and store data in files and
databases.
This lesson expands the examples from previous lessons to perform basic
file access using the application programming interfaces (APIs)
in the java.io package. It also shows
you how to grant applets permission to access specific files,
and how to restrict an application so it has access to specific files
only.
Note:
See Project
Swing and Java 2D Graphics for information that builds on
the concepts presented here.
File Access by Applications
The Java® 2 Platform software provides a rich range of
classes for reading character
or byte data into a program, and writing character or byte data out to an
external file, storage device, or program. The source or destination
might be on the local computer system where the program is running or
anywhere on the network.
This section shows you how to read data from
and write data to a file on the local computer system. See
The Java Tutorial
trail on
Reading
and Writing for information on transferring data between programs,
between a program and memory, and performing operations such as buffering
or character encoding on data as it is read or written.
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Reading: A program opens an input stream on the
file and reads the data in serially (in the
order it was written to the file).
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Writing: A
program opens an output stream on the file and writes the data out serially.
This first example converts the
SwingUI.java example from Lesson 4
to accept user input through a text field. The window on the left appears
when you start the
FileIO application, and
the window on the right appears when you click the button. When
you click the button, whatever is entered into the text field is saved to a
file. After that, another file is opened and read and its text is
displayed in the window on the right. Click again and you are back to the
original window with a blank text field ready for more input.
 When Application Starts
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 When Button Clicked
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The conversion from the SwingUI.java
program for Lesson 4 to the FileIO.java
program for this lesson primarily involves
the constructor and the actionPerformed
method as described here.
Constructor and Instance Variable Changes
A JTextfield instance variable is added to
the class so the constructor can instantiate the object
and the actionPerformed method can access the text
the end user types into it.
The constructor instantiates the JTextField
with a value of 20. This value tells the Java platform the number
of columns to use to calculate the preferred width of the field.
Lower values result in a narrower display, and likewise,
higher values result in a wider display.
The text label is added to the
North section of the BorderLayout
so the JTextField can be added to the
Center section.
Note:
You can learn
more about component sizing in
The Java Tutorial
sections on
Solving
Common Layout Problems
and
Layout
Management.
//Instance variable for text field
JTextField textField;
FileIO(){
text = new JLabel("Text to save to file:");
clicked = new
JLabel("Text retrieved from file:");
button = new JButton("Click Me");
button.addActionListener(this);
clickButton = new JButton("Click Again");
clickButton.addActionListener(this);
//Text field instantiation
textField = new JTextField(20);
panel = new JPanel();
panel.setLayout(new BorderLayout());
panel.setBackground(Color.white);
getContentPane().add(panel);
//Adjustments to layout to add text field
panel.add("North", text);
panel.add("Center", textField);
panel.add("South", button);
}
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Method Changes
The actionPerformed method uses the
FileInputStream and FileOutputStream
classes to read data from and write data to a file.
These classes handle data in byte streams, as opposed to
character streams, which are shown in the applet
example. A more detailed explanation of the changes to the
method implementation follows the code.
public void actionPerformed(
ActionEvent event){
Object source = event.getSource();
if(source == button){
//Variable to display text read from file
String s = null;
if(_clickMeMode){
try{
//Code to write to file
String text = textField.getText();
byte b[] = text.getBytes();
String outputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File outputFile = new File(outputFileName);
FileOutputStream out = new
FileOutputStream(outputFile);
out.write(b);
out.close();
//Code to read from file
String inputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File inputFile = new File(inputFileName);
FileInputStream in = new
FileInputStream(inputFile);
byte bt[] = new
byte[(int)inputFile.length()];
in.read(bt);
s = new String(bt);
in.close();
}catch(java.io.IOException e){
System.out.println("Cannot access text.txt");
}
//Clear text field
textField.setText("");
//Display text read from file
text.setText("Text retrieved from file:");
textField.setText(s);
button.setText("Click Again");
_clickMeMode = false;
} else {
//Save text to file
text.setText("Text to save to file:");
textField.setText("");
button.setText("Click Me");
_clickMeMode = true;
}
}
}
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To write the end user text to a file, the text is retrieved from the
textField and converted to a byte array.
String text = textField.getText();
byte b[] = text.getBytes();
Next, a File object is created for the file to be
written to and used to create a FileOutputStream
object.
String outputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File outputFile = new File(outputFileName);
FileOutputStream out = new
FileOutputStream(outputFile);
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Finally, the FileOutputStream object writes the byte
array to the File object and closes the output stream
when the operation completes.
out.write(b);
out.close();
The code to open a file for reading is similar.
To read text from a file, a File object is created
and used to create a FileInputStream object.
String inputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File inputFile = new File(inputFileName);
FileInputStream out = new
FileInputStream(inputFile);
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Next, a byte array is created the same size as
the file into which the file contents are read.
byte bt[] = new byte[(int)inputFile.length()];
in.read(bt);
Finally, the byte array is used to construct a String
object, which is used to create the text for the label
component. The FileInputStream is closed when the
operation completes.
String s = new String(bt);
label.setText(s);
in.close();
System Properties
The above code used a call to System.getProperty
to create the pathname to the file in the user's home
directory. The System class maintains a set of
properties that define attributes of the current working
environment. When the Java platform starts, system properties
are initialized with information about the runtime
environment including the current user, Java platform
version, and the character used to separate components of a
file name (File.separatorChar).
The call to System.getProperty uses the
keyword user.home to get the user's home
directory and supplies the default value
File.separatorChar + "home" + File.separatorChar + "zelda")
in case no value is found for this key.
File.separatorChar
The above code used the java.io.File.separatorChar
variable to construct the directory pathname. This variable
is initialized to contain the file separator value stored
in the file.separator system property and gives
you a way to construct platform-independent pathnames.
For example, the pathname /home/zelda/text.txt
for Unix and \home\zelda\text.txt for Windows
are both represented as File.separatorChar + "home"
+ File.separatorChar + "zelda" + File.separatorChar + "text.txt"
in a platform-independent construction.
Exception Handling
An exception is a class that descends from either
java.lang.Exception or
java.lang.RuntimeException that defines mild
error conditions your program might encounter. Rather
than letting the program terminate, you can write code to
handle exceptions and continue program execution.
The file input and output code in the actionPerformed
method is enclosed in a try and catch block
to handle the java.lang.IOException that might be
thrown by code within the block.
java.lang.IOException is what is called
a checked exception. The Java platform requires that a method
catch or specify all checked exceptions that can be thrown within
the scope of a method.
Checked exceptions descend from java.lang.Throwable.
If a checked exception is not either caught or specified, the
compiler throws an error.
In the example, the try and catch block
catches and handles the java.io.IOException checked
exception. If a method does not catch a checked exception, the method
must specify that it can throw the exception because an exception that
can be thrown by a method is really part of the method's public interface.
Callers of the method must know about the exceptions that a method can
throw so they can take appropriate actions.
However, the actionPerformed method already has
a public interface definition that cannot be changed to specify the
java.io.IOException, so in this case, the only
thing to do is catch and handle the checked exception. Methods you
define yourself can either specify exceptions or catch and handle
them, while methods you override must catch and handle checked
exceptions. Here is an example of a user-defined method that
specifies an exception so callers of this method can catch
and handle it:
public int aComputationMethod(int number1,
int number2)
throws IllegalValueException{
//Body of method
}
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Note:
You can find more information on this topic in
The
Java Tutorial trail on
Handling
Errors with Exceptions.
When you catch exceptions in your code, you should handle them
in a way that is friendly to your end users. The exception
and error classes have a toString method to print system
error text and a printStackTrace method to print
a stack trace, which can be very useful for debugging your application
during development. But, it is probably better
to deploy the program with a more user-friendly approach to handling
errors.
You can provide your own application-specific error text
to print to the command line, or display a dialog box with
application-specific error text. Using application-specific
error text that you provide will also make it much easier to
internationalize the application later on because you will
have access to the text.
For the example programs in this lesson, the error message
for the file input and output is handled with application-specific
error text that prints at the command line as follows:
//Do this during development
}catch(java.io.IOException e){
System.out.println(e.toString());
System.out.println(e.printStackTrace());
}
//But deploy it like this
}catch(java.io.IOException e){
System.out.println("Cannot access text.txt");
}
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If you want to make your code even more user friendly, you
could separate the write and read operations and
provide two try and catch
blocks. The error text for the read operation could
be Cannot read text.txt, and the error text for
the write operation could be Cannot write text.txt.
As an exercise, change the code to handle the read
and write operations separately. Give it a try before
peeking at the solution.
File Access by Applets
The file access code for the
FileIOAppl.java
code is equivalent to the FileIO.java application, but shows
how to use the APIs for handling data in character streams instead
of byte streams. You can use either approach in applets or applications.
In this lesson, the choice to handle data in bytes streams in the application
and in character streams in the applet is purely random. In real-life
programs, you would base the decision on your specific application
requirements.
The changes to instance variables and the constructor are
identical to the application code, and the changes to the
actionPerformed method are nearly identical with
these two exceptions:
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Writing: When the
textField text is
retrieved, it is passed directly to the out.write call.
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Reading: A character array is created
to store the data read in from the input stream.
public void actionPerformed(ActionEvent event){
Object source = event.getSource();
if(source == button){
//Variable to display text read from file
String s = null;
if(_clickMeMode){
try{
//Code to write to file
String text = textField.getText();
String outputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File outputFile = new File(outputFileName);
FileWriter out = new
FileWriter(outputFile);
out.write(text);
out.close();
//Code to read from file
String inputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File inputFile = new File(inputFileName);
FileReader in = new FileReader(inputFile);
char c[] = new
char[(char)inputFile.length()];
in.read(c);
s = new String(c);
in.close();
}catch(java.io.IOException e){
System.out.println("Cannot access text.txt");
}
//Clear text field
textField.setText("");
//Display text read from file
text.setText("Text retrieved from file:");
textField.setText(s);
button.setText("Click Again");
_clickMeMode = false;
} else {
//Save text to file
text.setText("Text to save to file:");
textField.setText("");
button.setText("Click Me");
_clickMeMode = true;
}
}
}
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Granting Applets Permission
If you tried to run the applet example, you undoubtedly
saw errors when you clicked the Click Me button. This is
because the Java 2 Platform security does not permit an applet
to write to and read from files without explicit permission.
An applet has no access to local system resources unless it
is specifically granted the access. So for the FileUIAppl
program to read from text.txt and write to
text.txt, the applet has to be given the appropriate read
or write access permission for each file.
Access permission is granted with a policy file, and appletviewer
is launched with the policy file to be used for the applet
being viewed.
Creating a Policy File
Policy tool is a Java 2 Platform security tool for creating policy files.
The Java Tutorial
trail on
Controlling Applets explains how to use Policy Tool in good detail.
Here is the policy file you need to run the applet. You can use
Policy tool to create it or copy the text below into an ASCII file.
grant {
permission java.util.PropertyPermission
"user.home", "read";
permission java.io.FilePermission
"${user.home}/text.txt", "read,write";
};
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Running an Applet with a Policy File
Assuming the policy file is named polfile and
is in the same directory with an HTML file named
fileIO.html that contains the HTML
to run the FileIOAppl applet, you would run the
application in appletviewer like this:
appletviewer -J-Djava.security.policy=polfile fileIO.html
Note:
If your browser is enabled for the Java 2 Platform or if you
have Java
Plug-in installed, you
can run the applet from the browser if you put the policy file
in your local home directory.
Here is the fileIO.html file for running the FileIOAppl
applet:
<HTML>
<BODY>
<APPLET CODE=FileIOAppl.class WIDTH=200 HEIGHT=100>
</APPLET>
</BODY>
</HTML>
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Restricting Applications
You can use the default security manager and a policy file
to restrict the application's access as follows.
java -Djava.security.manager
-Djava.security.policy=apppolfile FileIO
Because the application runs within the security manager, which disallows
all access, the policy file needs two additional permissions. One so
the security manager can access the event queue and load the user interface
components, and another so the application does not display
the banner warning that its window was created by another
program (the security manager).
grant {
permission java.awt.AWTPermission
"accessEventQueue";
permission java.awt.AWTPermission
"showWindowWithoutWarningBanner";
permission java.util.PropertyPermission
"user.home", "read";
permission java.io.FilePermission
"${user.home}/text.txt", "read,write";
};
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File Access by Servlets
Although servlets are invoked from a browser, they are under the
security policy in force for the web server under which they run. When
file input and output code is added to ExampServlet.java
from Lesson 5, FileIOServlet
for this lesson executes without restriction under Java WebServer 1.1.1.
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import java.io.*;
import javax.servlet.*;
import javax.servlet.http.*;
public class FileIOServlet extends HttpServlet {
public void doPost(HttpServletRequest request,
HttpServletResponse response)
throws ServletException, IOException
{
response.setContentType("text/html");
PrintWriter out = response.getWriter();
out.println("<title>Example<title>" +
"<body bgcolor=FFFFFF>");
out.println("<h2>Button Clicked</h2>");
String DATA = request.getParameter("DATA");
if(DATA != null){
out.println("<STRONG>Text from
form:</STRONG>");
out.println(DATA);
} else {
out.println("No text entered.");
}
try{
//Code to write to file
String outputFileName=
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File outputFile = new File(outputFileName);
FileWriter fout = new FileWriter(outputFile);
fout.write(DATA);
fout.close();
//Code to read from file
String inputFileName =
System.getProperty("user.home",
File.separatorChar + "home" +
File.separatorChar + "zelda") +
File.separatorChar + "text.txt";
File inputFile = new File(inputFileName);
FileReader fin = new
FileReader(inputFile);
char c[] = new
char[(char)inputFile.length()];
int i;
i = fin.read(c);
String s = new String(c);
out.println("<P>
<STRONG>Text from file:</STRONG>");
out.println(s);
fin.close();
}catch(java.io.IOException e){
System.out.println("Cannot access text.txt");
}
out.println("<P>Return to
<A HREF="../simpleHTML.html">Form</A>");
out.close();
}
}
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Appending
So far the examples have shown you how to read in and
write out streams of data in their entirety. But often,
you want to append data to an existing file or read in
only certain amounts. Using the
RandomAccessFile
class, alter the FileIO.java
class to append to the file.
Give it a try before taking a peek at the
Solution.
More Information
For more infomation on file input and output, see the
Reading
and Writing trail in
The Java Tutorial.
You can learn more about component sizing in
The Java Tutorial
sections on
Solving
Common Layout Problems
and
Layout
Management.
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