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Articles Index
Here, you will find articles on 2D graphics, color, multimedia, and buffering and threads as they relate to 2D graphics. See the Graphical User Interfaces and Printing page for information on 2D printing.
Timing is Everything by Chet Haase
Any time you introduce dynamic effects, animations, or time-based events to a Java application, you find yourself re-implementing the same functionality you have written for every application that required timing or animation. This article considers the current situation and what is needed in a timing framework. (May 2005)
VolatileBufferedToolkitImage Strategies by Chet Haase
Ever wondered what kind of image to use in your application? Or what method to use in creating it? This article attempts to address this challenging topic. (February 2005)
Intermediate
Images by Chet Haase
Learn how to create and use temporary images to speed up complex
rendering tasks; cache those operations in images and just call
drawImage() instead. (September 2004)
Advanced
Imaging Image I/O API RC 1.0 by John Zukowski
An introduction to the Java Advanced Imaging Image I/O Tools 1.0 RC. (January 2003)
Developing Imaging Applications Using the Java2D, JAI
and New ImageIO APIs by C.K. Prasad
Currently, a Java platform developer can choose any one of the Java2D,
Java Advanced Imaging ("JAI") or ImageIO API approaches to develop
their application for imaging. This article discusses how to use these
image interfaces to perform common imaging operations. (June 2002)
Creating a
Threaded Slide Show Applet by Monica Pawlan
Learn multi-threaded programming basics by examining the code for a
multi-threaded slide show applet.(March 13, 2001)
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