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Articles Index
I/O Performance
By Glen McCluskey
March 1999
This article discusses and illustrates a variety of techniques for improving
Java I/O performance. Most of the techniques center around tuning disk
file I/O, but some are applicable to network I/O and window output as well.
The first set of techniques presented below cover low-level I/O issues, and
then higher-level issues such as compression, formatting, and serialization
are discussed. Note, however, the discussion does not cover application design
issues, such as choice of search algorithms and data structures, nor does it
discuss system-level issues such as file caching.
When discussing Java I/O, it's worth noting that the Java programming language
assumes two distinct types of disk file organization. One is based on streams
of bytes, the other on character sequences. In the Java language a character is
represented using two bytes, not one byte as in other common languages such as
C. Because of this, some translation is required to read characters from a file.
This distinction is important in some contexts, as several of the examples
will illustrate.
Low-Level I/O Issues
High-Level I/O Issues
Basic Rules for Speeding Up I/O
As a means of starting the discussion, here are some basic rules on how to
speed up I/O:
- Avoid accessing the disk.
- Avoid accessing the underlying operating system.
- Avoid method calls.
- Avoid processing bytes and characters individually.
These rules obviously cannot be applied in a "blanket" way, because
if that were the case, no I/O would ever get done! But to see how they can be
applied, consider the following three-part example that counts the number of
newline bytes ('\n') in a file.
Approach 1: Read Method
The first approach simply uses the read method on a
FileInputStream:
import java.io.*;
public class intro1 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileInputStream fis =
new FileInputStream(args[0]);
int cnt = 0;
int b;
while ((b = fis.read()) != -1) {
if (b == '\n')
cnt++;
}
fis.close();
System.out.println(cnt);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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However, this approach triggers a lot of calls to the underlying runtime
system, that is, FileInputStream.read, a native method that
returns the next byte of the file.
Approach 2: Using a Large Buffer
The second approach avoids the above problem, by using a large buffer:
import java.io.*;
public class intro2 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileInputStream fis =
new FileInputStream(args[0]);
BufferedInputStream bis =
new BufferedInputStream(fis);
int cnt = 0;
int b;
while ((b = bis.read()) != -1) {
if (b == '\n')
cnt++;
}
bis.close();
System.out.println(cnt);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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BufferedInputStream.read takes the next byte from the input
buffer, and only rarely accesses the underlying system.
Approach 3: Direct Buffering
The third approach avoids BufferedInputStream and does buffering
directly, thereby eliminating the read method calls:
import java.io.*;
public class intro3 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileInputStream fis =
new FileInputStream(args[0]);
byte buf[] = new byte[2048];
int cnt = 0;
int n;
while ((n = fis.read(buf)) != -1) {
for (int i = 0; i < n; i++) {
if (buf[i] == '\n')
cnt++;
}
}
fis.close();
System.out.println(cnt);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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For a 1 MB input file, the execution times in seconds of the programs
are:
intro1 6.9
intro2 0.9
intro3 0.4
or about a 17 to 1 difference between the slowest and fastest.
This huge speedup doesn't necessarily prove that you should always emulate
the third approach, in which you do your own buffering. Such an approach
may be error-prone, especially in handling end-of-file events, if it is not
carefully implemented. It may also be less readable than the alternatives.
But it's useful to keep in mind where the time goes, and how it can be
reclaimed when necessary.
Approach 2 is probably "right" for most applications.
Buffering
Approaches 2 and 3 use the technique of buffering, where large chunks
of a file are read from disk, and then accessed a byte or character at a time.
Buffering is a basic and important technique for speeding I/O, and several
Java classes support buffering (BufferedInputStream for bytes,
BufferedReader for characters).
An obvious question is: Will making the buffer bigger make I/O go faster?
Java buffers typically are by default 1024 or 2048 bytes long. A buffer
larger than this may help speed I/O, but often by only a few percent, say
5 to 10%.
Approach 4: Whole File
The extreme case of buffering would be to determine the length of
a file in advance, and then read in the whole file:
import java.io.*;
public class readfile {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
int len = (int)(new File(args[0]).length());
FileInputStream fis =
new FileInputStream(args[0]);
byte buf[] = new byte[len];
fis.read(buf);
fis.close();
int cnt = 0;
for (int i = 0; i < len; i++) {
if (buf[i] == '\n')
cnt++;
}
System.out.println(cnt);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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This approach is convenient, in that a file can be treated as an array of
bytes. But there's an obvious problem of possibly not having enough memory
to read in a very large file.
Another aspect of buffering concerns text output to a terminal window.
By default, System.out (a PrintStream) is line
buffered, meaning that the output buffer is flushed when a newline character
is encountered. This is important for interactivity, where you'd like to have
an input prompt displayed before actually entering any input.
Approach 5: Disabling Line Buffering
But line buffering can be disabled, as in this example:
import java.io.*;
public class bufout {
public static void main(String args[]) {
FileOutputStream fdout =
new FileOutputStream(FileDescriptor.out);
BufferedOutputStream bos =
new BufferedOutputStream(fdout, 1024);
PrintStream ps =
new PrintStream(bos, false);
System.setOut(ps);
final int N = 100000;
for (int i = 1; i <= N; i++)
System.out.println(i);
ps.close();
}
}
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This program writes the integers 1..100000 to the output, and runs about
three times faster than the default equivalent that has line buffering
enabled.
Buffering is also an important part of one of the examples presented
below, where a buffer is used to speed up random file access.
Reading/Writing Text Files
Earlier the idea was mentioned that method call overhead can be
significant when reading characters from a file. Another example of
this can be found in a program that counts the number of lines in a text
file:
import java.io.*;
public class line1 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileInputStream fis =
new FileInputStream(args[0]);
BufferedInputStream bis =
new BufferedInputStream(fis);
DataInputStream dis =
new DataInputStream(bis);
int cnt = 0;
while (dis.readLine() != null)
cnt++;
dis.close();
System.out.println(cnt);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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This program uses the old DataInputStream.readLine method, which
is implemented using read method calls to obtain each character. A newer
approach is to say:
import java.io.*;
public class line2 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileReader fr = new FileReader(args[0]);
BufferedReader br = new BufferedReader(fr);
int cnt = 0;
while (br.readLine() != null)
cnt++;
br.close();
System.out.println(cnt);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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This approach can be faster. For example, on a 6 MB text file with
200,000 lines, the second program is around 20% faster than the first.
But even if the second program isn't faster, there's an important issue to
note. The first program evokes a deprecation warning from the Java 2
compiler, because DataInputStream.readLine is obsolete. It
does not properly convert bytes to characters, and would not be an appropriate
choice for manipulating text files containing anything other than ASCII text
byte streams (recall that the Java language uses the Unicode character set,
not ASCII).
This is where the distinction between byte streams and character streams
noted earlier comes into play. A program such as:
import java.io.*;
public class conv1 {
public static void main(String args[]) {
try {
FileOutputStream fos =
new FileOutputStream("out1");
PrintStream ps =
new PrintStream(fos);
ps.println("\uffff\u4321\u1234");
ps.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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writes an output file, but without preserving the Unicode characters that are
actually output. The Reader/Writer I/O classes are character-based, and are
designed to resolve this issue. OutputStreamWriter is where the
encoding of characters to bytes is applied.
A program that uses PrintWriter to write out Unicode characters
looks like this:
import java.io.*;
public class conv2 {
public static void main(String args[]) {
try {
FileOutputStream fos =
new FileOutputStream("out2");
OutputStreamWriter osw =
new OutputStreamWriter(fos, "UTF8");
PrintWriter pw =
new PrintWriter(osw);
pw.println("\uffff\u4321\u1234");
pw.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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This program uses the UTF8 encoding, which has the property of encoding
ASCII text as itself, and other characters as two or three bytes.
Formatting Costs
Actually writing data to a file is only part of the cost of output.
Another significant cost is data formatting. Consider a three-part
example, one that writes out lines like:
The square of 5 is 25
Approach 1
The first approach is simply to write out a fixed string, to get an idea
of the intrinsic I/O cost:
public class format1 {
public static void main(String args[]) {
final int COUNT = 25000;
for (int i = 1; i <= COUNT; i++) {
String s = "The square of 5 is 25\n";
System.out.print(s);
}
}
}
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Approach 2
The second approach employs simple formatting using "+":
public class format2 {
public static void main(String args[]) {
int n = 5;
final int COUNT = 25000;
for (int i = 1; i <= COUNT; i++) {
String s = "The square of " + n + " is " +
n * n + "\n";
System.out.print(s);
}
}
}
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Approach 3
The third approach uses the MessageFormat class from the
java.text package:
import java.text.*;
public class format3 {
public static void main(String args[]) {
MessageFormat fmt =
new MessageFormat("The square of {0} is {1}\n");
Object values[] = new Object[2];
int n = 5;
values[0] = new Integer(n);
values[1] = new Integer(n * n);
final int COUNT = 25000;
for (int i = 1; i <= COUNT; i++) {
String s = fmt.format(values);
System.out.print(s);
}
}
}
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These programs produce identical output. The running times are:
format1 1.3
format2 1.8
format3 7.8
or about a 6 to 1 difference between the slowest and fastest. The third
program would be even slower if the format had not been precompiled and
the static convenience method had been used instead:
Approach 4
MessageFormat.format(String, Object[])
as in:
import java.text.*;
public class format4 {
public static void main(String args[]) {
String fmt = "The square of {0} is {1}\n";
Object values[] = new Object[2];
int n = 5;
values[0] = new Integer(n);
values[1] = new Integer(n * n);
final int COUNT = 25000;
for (int i = 1; i <= COUNT; i++) {
String s =
MessageFormat.format(fmt, values);
System.out.print(s);
}
}
}
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which takes 1/3 longer than the previous example.
The fact that approach 3 is quite a bit slower than approaches 1 and 2 doesn't
mean that you shouldn't use it. But you need to be aware of the cost in time.
Message formats are quite important in internationalization contexts, and an
application concerned about this issue might typically read the format from a
resource bundle, and then use it.
Random Access
RandomAccessFile is a Java class for doing random access I/O
(at the byte level) on files. The class provides a seek method, similar to
that found in C/C++, to move the file pointer to an arbitrary location, from
which point bytes can then be read or written.
The seek method accesses the underlying runtime system, and as such, tends
to be expensive. One cheaper alternative is to set up your own buffering on
top of a RandomAccessFile, and implement a read method for bytes
directly. The parameter to read is the byte offset >= 0 of the desired byte.
An example of how this is done is:
import java.io.*;
public class ReadRandom {
private static final int DEFAULT_BUFSIZE = 4096;
private RandomAccessFile raf;
private byte inbuf[];
private long startpos = -1;
private long endpos = -1;
private int bufsize;
public ReadRandom(String name)
throws FileNotFoundException {
this(name, DEFAULT_BUFSIZE);
}
public ReadRandom(String name, int b)
throws FileNotFoundException {
raf = new RandomAccessFile(name, "r");
bufsize = b;
inbuf = new byte[bufsize];
}
public int read(long pos) {
if (pos < startpos || pos > endpos) {
long blockstart = (pos / bufsize) * bufsize;
int n;
try {
raf.seek(blockstart);
n = raf.read(inbuf);
}
catch (IOException e) {
return -1;
}
startpos = blockstart;
endpos = blockstart + n - 1;
if (pos < startpos || pos > endpos)
return -1;
}
return inbuf[(int)(pos - startpos)] & 0xffff;
}
public void close() throws IOException {
raf.close();
}
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
ReadRandom rr = new ReadRandom(args[0]);
long pos = 0;
int c;
byte buf[] = new byte[1];
while ((c = rr.read(pos)) != -1) {
pos++;
buf[0] = (byte)c;
System.out.write(buf, 0, 1);
}
rr.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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The driver program simply reads the bytes in sequence and writes them
out.
This technique is helpful if you have locality of access, where nearby
bytes in the file are read at about the same time. For example, if you
are implementing a binary search scheme on a sorted file, this approach
might be useful. It's of less value if you are truly doing random
access at arbitrary points in a large file.
Compression
Java provides classes for compressing and uncompressing byte streams. These
are found in the java.util.zip package, and also serve as the
basis for Jar files (a Jar file is a Zip file with
an added manifest).
The following program takes a single input file, and writes a compressed
output Zip file, with a single entry representing the input file:
import java.io.*;
import java.util.zip.*;
public class compress {
public static void doit(
String filein,
String fileout
) {
FileInputStream fis = null;
FileOutputStream fos = null;
try {
fis = new FileInputStream(filein);
fos = new FileOutputStream(fileout);
ZipOutputStream zos =
new ZipOutputStream(fos);
ZipEntry ze = new ZipEntry(filein);
zos.putNextEntry(ze);
final int BUFSIZ = 4096;
byte inbuf[] = new byte[BUFSIZ];
int n;
while ((n = fis.read(inbuf)) != -1)
zos.write(inbuf, 0, n);
fis.close();
fis = null;
zos.close();
fos = null;
}
catch (IOException e) {
System.err.println(e);
}
finally {
try {
if (fis != null)
fis.close();
if (fos != null)
fos.close();
}
catch (IOException e) {
}
}
}
public static void main(String args[]) {
if (args.length != 2) {
System.err.println("missing filenames");
System.exit(1);
}
if (args[0].equals(args[1])) {
System.err.println("filenames are identical");
System.exit(1);
}
doit(args[0], args[1]);
}
}
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The next program reverses the process, taking an input Zip file that is
assumed to have a single entry in it, and uncompresses that entry to the
output file:
import java.io.*;
import java.util.zip.*;
public class uncompress {
public static void doit(
String filein,
String fileout
) {
FileInputStream fis = null;
FileOutputStream fos = null;
try {
fis = new FileInputStream(filein);
fos = new FileOutputStream(fileout);
ZipInputStream zis = new ZipInputStream(fis);
ZipEntry ze = zis.getNextEntry();
final int BUFSIZ = 4096;
byte inbuf[] = new byte[BUFSIZ];
int n;
while ((n = zis.read(inbuf, 0, BUFSIZ)) != -1)
fos.write(inbuf, 0, n);
zis.close();
fis = null;
fos.close();
fos = null;
}
catch (IOException e) {
System.err.println(e);
}
finally {
try {
if (fis != null)
fis.close();
if (fos != null)
fos.close();
}
catch (IOException e) {
}
}
}
public static void main(String args[]) {
if (args.length != 2) {
System.err.println("missing filenames");
System.exit(1);
}
if (args[0].equals(args[1])) {
System.err.println("filenames are identical");
System.exit(1);
}
doit(args[0], args[1]);
}
}
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Whether compression helps or hurts I/O performance depends a lot on your
local hardware setup; specifically the relative speeds of the processor
and disk drives. Compression using Zip technology implies typically a
50% reduction in data size, but at the cost of some time to compress and
decompress. An experiment with large (5 to 10 MB) compressed text files,
using a 300-MHz Pentium PC with IDE disk drives, showed an elapsed
time speedup of around 1/3 in reading compressed files from disk, over
reading uncompressed ones.
An example of where compression is useful is in writing to very slow
media such as floppy disks. A test using a fast processor (300 MHz
Pentium) and a slow floppy (the conventional floppy drive found on PCs),
showed that compressing a large text file and then writing to the floppy
drive results in a speedup of around 50% over simply copying the file
directly to the floppy drive.
Caching
A detailed discussion of hardware caching is beyond the scope of this
paper. But sometimes software caching can be used to speed up I/O.
Consider a case where you want to read lines of a text file in random
order. One way to do this is to read in all the lines, and store them in an
ArrayList (a collection class similar to Vector):
import java.io.*;
import java.util.ArrayList;
public class LineCache {
private ArrayList list = new ArrayList();
public LineCache(String fn) throws IOException {
FileReader fr = new FileReader(fn);
BufferedReader br = new BufferedReader(fr);
String ln;
while ((ln = br.readLine()) != null)
list.add(ln);
br.close();
}
public String getLine(int n) {
if (n < 0)
throw new IllegalArgumentException();
return (n < list.size() ?
(String)list.get(n) : null);
}
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
LineCache lc = new LineCache(args[0]);
int i = 0;
String ln;
while ((ln = lc.getLine(i++)) != null)
System.out.println(ln);
}
catch (IOException e) {
System.err.println(e);
}
}
}
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The getLine method is then used to retrieve an arbitrary line.
This technique is quite useful, but obviously uses a lot of memory for large
files, and so has limitations. An alternative might be to simply remember the
last 100 lines that were requested, and read from the disk for any other
requests. This scheme works well if there is locality of access of the lines,
but not so well if line requests are truly random.
Tokenization
Tokenization refers to the process of breaking byte or
character sequences into logical chunks, for example words. Java
offers a StreamTokenizer class, that operates like this:
import java.io.*;
public class token1 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileReader fr = new FileReader(args[0]);
BufferedReader br = new BufferedReader(fr);
StreamTokenizer st = new StreamTokenizer(br);
st.resetSyntax();
st.wordChars('a', 'z');
int tok;
while ((tok = st.nextToken()) !=
StreamTokenizer.TT_EOF) {
if (tok == StreamTokenizer.TT_WORD)
;// st.sval has token
}
br.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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This example tokenizes in terms of lower-case words (letters a-z). If
you implement the equivalent yourself, it might look like:
import java.io.*;
public class token2 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
try {
FileReader fr = new FileReader(args[0]);
BufferedReader br = new BufferedReader(fr);
int maxlen = 256;
int currlen = 0;
char wordbuf[] = new char[maxlen];
int c;
do {
c = br.read();
if (c >= 'a' && c <= 'z') {
if (currlen == maxlen) {
maxlen *= 1.5;
char xbuf[] =
new char[maxlen];
System.arraycopy(
wordbuf, 0,
xbuf, 0, currlen);
wordbuf = xbuf;
}
wordbuf[currlen++] = (char)c;
}
else if (currlen > 0) {
String s = new String(wordbuf,
0, currlen);
// do something with s
currlen = 0;
}
} while (c != -1);
br.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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The second program runs about 20% faster than the first, at the expense
of having to write some tricky low-level code.
StreamTokenizer is sort of a hybrid class, in that it will read
from character-based streams (like BufferedReader), but at the
same time operates in terms of bytes, treating all characters with two-byte
values (greater than 0xff) as though they are alphabetic
characters.
Serialization
Serialization is used to convert arbitrary Java data structures
into byte streams, using a standardized format. For example, the following
program writes out an array of random integers:
import java.io.*;
import java.util.*;
public class serial1 {
public static void main(String args[]) {
ArrayList al = new ArrayList();
Random rn = new Random();
final int N = 100000;
for (int i = 1; i <= N; i++)
al.add(new Integer(rn.nextInt()));
try {
FileOutputStream fos =
new FileOutputStream("test.ser");
BufferedOutputStream bos =
new BufferedOutputStream(fos);
ObjectOutputStream oos =
new ObjectOutputStream(bos);
oos.writeObject(al);
oos.close();
}
catch (Throwable e) {
System.err.println(e);
}
}
}
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and this program reads the array back in:
import java.io.*;
import java.util.*;
public class serial2 {
public static void main(String args[]) {
ArrayList al = null;
try {
FileInputStream fis =
new FileInputStream("test.ser");
BufferedInputStream bis =
new BufferedInputStream(fis);
ObjectInputStream ois =
new ObjectInputStream(bis);
al = (ArrayList)ois.readObject();
ois.close();
}
catch (Throwable e) {
System.err.println(e);
}
}
}
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Note that we used buffering to speed the I/O operations.
Is there a faster way than serialization to write out large volumes of data,
and then read it back? Probably not, except in special cases. For example,
suppose that you decide to write out a 64-bit long integer as text instead of
as a set of 8 bytes. The maximum length of a long integer as text is around
20 characters, or 2.5 times as long as the binary representation. So it seems
likely that this format wouldn't be any faster. In some cases, however, such
as bitmaps, a special format might be an improvement. However, using your own
scheme does work against the standard offered by serialization, so doing so
involves some tradeoffs.
Beyond the actual I/O and formatting costs of serialization (using
DataInputStream and DataOutputStream),
there are other costs, for example, the need to create new objects
when deserializing.
Note also that the methods of DataOutputStream can be used
to develop semi-custom data formats, for example:
import java.io.*;
import java.util.*;
public class binary1 {
public static void main(String args[]) {
try {
FileOutputStream fos =
new FileOutputStream("outdata");
BufferedOutputStream bos =
new BufferedOutputStream(fos);
DataOutputStream dos =
new DataOutputStream(bos);
Random rn = new Random();
final int N = 10;
dos.writeInt(N);
for (int i = 1; i <= N; i++) {
int r = rn.nextInt();
System.out.println(r);
dos.writeInt(r);
}
dos.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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and:
import java.io.*;
public class binary2 {
public static void main(String args[]) {
try {
FileInputStream fis =
new FileInputStream("outdata");
BufferedInputStream bis =
new BufferedInputStream(fis);
DataInputStream dis =
new DataInputStream(bis);
int N = dis.readInt();
for (int i = 1; i <= N; i++) {
int r = dis.readInt();
System.out.println(r);
}
dis.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
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These programs write 10 integers to a file and then read them back.
Obtaining Information About Files
Our discussion so far has centered on input and output for individual
files. But there's another aspect of speeding I/O performance, that
relates to finding out properties of files. For example, consider a
small program that prints the length of a filename:
import java.io.*;
public class length1 {
public static void main(String args[]) {
if (args.length != 1) {
System.err.println("missing filename");
System.exit(1);
}
File f = new File(args[0]);
long len = f.length();
System.out.println(len);
}
}
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The Java runtime system itself cannot know the length of a file, and so must
query the underlying operating system to obtain this information. This holds
true for other file information, such as whether a file is a directory, the
time it was last modified, and so on. The File class in the
java.io package provides a set of methods to query this
information. Such querying is in general expensive in terms of time, and
should be used as little as possible.
A longer example of querying file information, one that recursively
walks the file system roots to dump out a set of all the file pathnames
on a system, looks like this:
import java.io.*;
public class roots {
public static void visit(File f) {
System.out.println(f);
}
public static void walk(File f) {
visit(f);
if (f.isDirectory()) {
String list[] = f.list();
for (int i = 0; i < list.length; i++)
walk(new File(f, list[i]));
}
}
public static void main(String args[]) {
File list[] = File.listRoots();
for (int i = 0; i < list.length; i++) {
if (list[i].exists())
walk(list[i]);
else
System.err.println("not accessible: "
+ list[i]);
}
}
}
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This example uses File methods, such as isDirectory
and exists, to navigate through the directory structure. Each
file is queried exactly once as to its type (plain file or directory).
Further Information
The article:
JDC
Performance Tips and Firewall Tunneling Techniques
discusses some general ways of improving Java application performance.
to ones found above, while others tackle the problem at a lower level.
Don Knuth's book, The Art of Computer Programming,
Volume 3, discusses external sorting and searching algorithms, such as the use
of B-trees.
About the Author
Glen McCluskey has focused on programming languages since 1998. He
consults in the areas of Java and C++ performance, testing, and technical
documentation.
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