package pre13; import java.awt.*; import javax.swing.SwingUtilities; import javax.swing.event.DocumentEvent; import javax.swing.text.*; /** * A box that does layout asynchronously. This * is useful to keep the GUI event thread moving by * not doing any layout on it. The layout is done * on a granularity of operations on the child views. * After each child view is accessed for some part * of layout (a potentially time consuming operation) * the remaining tasks can be abandoned or a new higher * priority task (i.e. to service a synchronous request * or a visible area) can be taken on. *
* While the child view is being accessed * a read lock is aquired on the associated document * so that the model is stable while being accessed. * * @author Timothy Prinzing * @version 1.2 07/16/99 */ public class AsyncBoxView extends View { /** * Construct a box view that does asynchronous layout. * * @param elem the element of the model to represent * @param axis the axis to tile along. This can be * either X_AXIS or Y_AXIS. */ public AsyncBoxView(Element elem, int axis) { super(elem); stats = new ChildVector(); this.axis = axis; locator = new ChildLocator(); flushTask = new FlushTask(); minorSpan = Short.MAX_VALUE; } /** * Fetch the major axis (the axis the children * are tiled along). This will have a value of * either X_AXIS or Y_AXIS. */ public int getMajorAxis() { return axis; } /** * Fetch the minor axis (the axis orthoginal * to the tiled axis). This will have a value of * either X_AXIS or Y_AXIS. */ public int getMinorAxis() { return (axis == X_AXIS) ? Y_AXIS : X_AXIS; } public float getTopInset() { return topInset; } public void setTopInset(float i) { topInset = i; } public float getBottomInset() { return bottomInset; } public void setBottomInset(float i) { bottomInset = i; } public float getLeftInset() { return leftInset; } public void setLeftInset(float i) { leftInset = i; } public float getRightInset() { return rightInset; } public void setRightInset(float i) { rightInset = i; } protected ChildState getChildState(int index) { synchronized(stats) { return stats.getChildState(index); } } /** * Fetch the queue to use for layout. */ protected LayoutQueue getLayoutQueue() { return LayoutQueue.getDefaultQueue(); } /** * New ChildState records are created through * this method to allow subclasses the extend * the ChildState records to do/hold more */ protected ChildState createChildState(View v) { return new ChildState(v); } /** * Requirements changed along the major axis. * This is called by the thread doing layout for * the given ChildState object when it has completed * fetching the child views new preferences. * Typically this would be the layout thread, but * might be the GUI thread if it is trying to update * something immediately (such as to perform a * model/view translation). */ protected synchronized void majorRequirementChange(ChildState cs, float delta) { majorSpan += delta; majorChanged = true; } /** * Requirements changed along the minor axis. * This is called by the thread doing layout for * the given ChildState object when it has completed * fetching the child views new preferences. * Typically this would be the layout thread, but * might be the GUI thread if it is trying to update * something immediately (such as to perform a * model/view translation). */ protected synchronized void minorRequirementChange(ChildState cs) { minorChanged = true; } /** * Publish the changes in preferences upward to the parent * view. This is called by the layout thread. */ protected synchronized void flushRequirementChanges() { if (majorChanged || minorChanged) { View p = getParent(); if (p != null) { boolean horizontal; boolean vertical; if (axis == X_AXIS) { horizontal = majorChanged; vertical = minorChanged; } else { vertical = majorChanged; horizontal = minorChanged; } // propagate a preferenceChanged, using the // layout thread. p.preferenceChanged(this, horizontal, vertical); majorChanged = false; minorChanged = false; // probably want to change this to be more exact. Component c = getContainer(); if (c != null) { c.repaint(); } } } } /** * Calls the superclass to update the child views, and * updates the status records for the children. This * is expected to be called while a write lock is held * on the model so that interaction with the layout * thread will not happen (i.e. the layout thread * acquires a read lock before doing anything). * * @param offset the starting offset into the child views >= 0 * @param length the number of existing views to replace >= 0 * @param views the child views to insert */ public void replace(int offset, int length, View[] views) { synchronized(stats) { LayoutQueue q = getLayoutQueue(); ChildState[] s = new ChildState[views.length]; for (int i = 0; i < s.length; i++) { s[i] = createChildState(views[i]); } stats.replace(offset, length, s); // tasks must be added after the above loop so that // when they start executing the child state vector // will have the records. Unfortunately, this means // two trips through the array. if (s.length != 0) { for (int i = 0; i < s.length; i++) { q.addTask(s[i]); } q.addTask(flushTask); } } } /** * Loads all of the children to initialize the view. * This is called by the setParent * method. Subclasses can reimplement this to initialize * their child views in a different manner. The default * implementation creates a child view for each * child element. *
* Normally a write-lock is held on the Document while * the children are being changed, which keeps the rendering * and layout threads safe. The exception to this is when * the view is initialized to represent an existing element * (via this method), so it is synchronized to exclude * preferenceChanged while we are initializing. * * @param f the view factory * @see #setParent */ protected void loadChildren(ViewFactory f) { Element e = getElement(); int n = e.getElementCount(); if (n > 0) { View[] added = new View[n]; for (int i = 0; i < n; i++) { added[i] = f.create(e.getElement(i)); } replace(0, 0, added); } } /** * Fetches the child view index representing the given position in * the model. This is implemented to fetch the view in the case * where there is a child view for each child element. * * @param pos the position >= 0 * @returns index of the view representing the given position, or * -1 if no view represents that position */ protected synchronized int getViewIndexAtPosition(int pos, Position.Bias b) { boolean isBackward = (b == Position.Bias.Backward); pos = (isBackward) ? Math.max(0, pos - 1) : pos; Element elem = getElement(); return elem.getElementIndex(pos); } /** * Updates the child views in response to receiving notification * that the model changed, and there is change record for the * element this view is responsible for. This is implemented * to assume the child views are directly responsible for the * child elements of the element this view represents. The * ViewFactory is used to create child views for each element * specified as added in the ElementChange, starting at the * index specified in the given ElementChange. The number of * child views representing the removed elements specified are * removed. * * @param ec The change information for the element this view * is responsible for. This should not be null if this method * gets called. * @param e the change information from the associated document * @param f the factory to use to build child views * @return whether or not the child views represent the * child elements of the element this view is responsible * for. Some views create children that represent a portion * of the element they are responsible for, and should return * false. This information is used to determine if views * in the range of the added elements should be forwarded to * or not. * @see #insertUpdate * @see #removeUpdate * @see #changedUpdate */ protected boolean updateChildren(DocumentEvent.ElementChange ec, DocumentEvent e, ViewFactory f) { // the structure of this element changed. Element[] removedElems = ec.getChildrenRemoved(); Element[] addedElems = ec.getChildrenAdded(); View[] added = new View[addedElems.length]; for (int i = 0; i < addedElems.length; i++) { added[i] = f.create(addedElems[i]); } int index = ec.getIndex(); replace(index, removedElems.length, added); return true; } /** * Forward the given DocumentEvent to the child views * that need to be notified of the change to the model. * If there were changes to the element this view is * responsible for, that should be considered when * forwarding (i.e. new child views should not get * notified). *
* This is implemented to forward to the child views with
* no allocation unless the layout is currently valid for
* the child. If it is not valid, the layout thread will
* eventually repaint the appropriate area after it has
* updated the layout.
*
* @param ec changes to the element this view is responsible
* for (may be null if there were no changes).
* @param e the change information from the associated document
* @param a the current allocation of the view
* @param f the factory to use to rebuild if the view has children
* @see #insertUpdate
* @see #removeUpdate
* @see #changedUpdate
*/
protected void forwardUpdate(DocumentEvent.ElementChange ec,
DocumentEvent e, Shape a, ViewFactory f) {
Element elem = getElement();
int pos = e.getOffset();
int index0 = getViewIndexAtPosition(pos, Position.Bias.Forward);
int index1 = index0;
View v = (index0 >= 0) ? getView(index0) : null;
if (v != null) {
if ((v.getStartOffset() == pos) && (pos > 0)) {
// If v is at a boundry, forward the event to the previous
// view too.
index0 = Math.max(index0 - 1, 0);
}
}
if (e.getType() != DocumentEvent.EventType.REMOVE) {
index1 = getViewIndexAtPosition(pos + e.getLength(), Position.Bias.Forward);
if (index1 < 0) {
index1 = getViewCount() - 1;
}
}
int hole0 = index1 + 1;
int hole1 = hole0;
Element[] addedElems = (ec != null) ? ec.getChildrenAdded() : null;
if ((addedElems != null) && (addedElems.length > 0)) {
hole0 = ec.getIndex();
hole1 = hole0 + addedElems.length - 1;
}
// forward to any view not in the forwarding hole
// formed by added elements (i.e. they will be updated
// by initialization).
for (int i = index0; i <= index1; i++) {
if (! ((i >= hole0) && (i <= hole1))) {
v = getView(i);
if (v != null) {
// see if we can cheaply get an allocation
// for the child
ChildState cs = getChildState(i);
Shape ca = null;
if (cs.isLayoutValid()) {
ca = locator.getChildAllocation(i, a);
}
forwardUpdateToView(v, e, ca, f);
}
}
}
}
/**
* Forward the DocumentEvent to the give child view. This
* simply messages the view with a call to insertUpdate,
* removeUpdate, or changedUpdate depending upon the type
* of the event. This is called by
* forwardUpdate to forward
* the event to children that need it.
*
* @param v the child view to forward the event to.
* @param e the change information from the associated document
* @param a the current allocation of the view
* @param f the factory to use to rebuild if the view has children
* @see #forwardUpdate
*/
protected void forwardUpdateToView(View v, DocumentEvent e,
Shape a, ViewFactory f) {
DocumentEvent.EventType type = e.getType();
if (type == DocumentEvent.EventType.INSERT) {
v.insertUpdate(e, a, f);
} else if (type == DocumentEvent.EventType.REMOVE) {
v.removeUpdate(e, a, f);
} else {
v.changedUpdate(e, a, f);
}
}
/**
* Update the layout in response to receiving notification of
* change from the model. This is implemented to note the
* change on the ChildLocator so that offsets of the children
* will be correctly computed.
*
* @param ec changes to the element this view is responsible
* for (may be null if there were no changes).
* @param e the change information from the associated document
* @param a the current allocation of the view
* @param f the factory to use to rebuild if the view has children
* @see #insertUpdate
* @see #removeUpdate
* @see #changedUpdate
*/
protected void updateLayout(DocumentEvent.ElementChange ec,
DocumentEvent e, Shape a) {
if (ec != null) {
// the newly inserted children don't have a valid
// offset so the child locator needs to be messaged
// that the child prior to the new children has
// changed size.
int index = Math.max(ec.getIndex() - 1, 0);
ChildState cs = getChildState(index);
locator.childChanged(cs);
}
}
// --- View methods ------------------------------------
/**
* Sets the parent of the view.
* This is reimplemented to provide the superclass
* behavior as well as calling the loadChildren
* method if this view does not already have children.
* The children should not be loaded in the
* constructor because the act of setting the parent
* may cause them to try to search up the hierarchy
* (to get the hosting Container for example).
* If this view has children (the view is being moved
* from one place in the view hierarchy to another),
* the loadChildren method will not be called.
*
* @param parent the parent of the view, null if none
*/
public void setParent(View parent) {
super.setParent(parent);
if ((parent != null) && (getViewCount() == 0)) {
ViewFactory f = getViewFactory();
loadChildren(f);
}
}
/**
* Child views can call this on the parent to indicate that
* the preference has changed and should be reconsidered
* for layout. This is reimplemented to queue new work
* on the layout thread. This method gets messaged from
* multiple threads via the children.
*
* @param child the child view
* @param width true if the width preference has changed
* @param height true if the height preference has changed
* @see javax.swing.JComponent#revalidate
*/
public synchronized void preferenceChanged(View child, boolean width, boolean height) {
if (child == null) {
getParent().preferenceChanged(this, width, height);
} else {
if (changing != null) {
View cv = changing.getChildView();
if (cv == child) {
// size was being changed on the child, no need to
// queue work for it.
changing.preferenceChanged(width, height);
return;
}
}
int index = getViewIndexAtPosition(child.getStartOffset(),
Position.Bias.Forward);
ChildState cs = getChildState(index);
cs.preferenceChanged(width, height);
LayoutQueue q = getLayoutQueue();
q.addTask(cs);
q.addTask(flushTask);
}
}
/**
* Sets the size of the view. This should cause
* layout of the view, if it has any layout duties.
*
* This is implemented to check and see if there has * been a change in the minor span (since the view * is flexible along the minor axis). If there has * been a change, this will add a high priorty task * on the layout thread that will mark all of the * ChildState records as needing to resize the child, * and to spawn a bunch of low priority tasks to * fixup the children. *
* This method will normally be called by the * GUI event thread, which we don't want to slow * down in any way if we can help it. Pushing the * potentially time consuming task of marking each * record frees the GUI thread, but also leaves the * view open to paint attempts that can't be satisfied. * The view is marked as resizing and the * ResizeTask will turn off the flag when the children * have all been marked. * * @param width the width >= 0 * @param height the height >= 0 */ public void setSize(float width, float height) { float targetSpan; if (axis == X_AXIS) { targetSpan = height - getTopInset() - getBottomInset(); } else { targetSpan = width - getLeftInset() - getRightInset(); } if (targetSpan != minorSpan) { minorSpan = targetSpan; // mark all of the ChildState instances as needing to // resize the child, and queue up work to fix them. int n = getViewCount(); LayoutQueue q = getLayoutQueue(); for (int i = 0; i < n; i++) { ChildState cs = getChildState(i); cs.childSizeValid = false; q.addTask(cs); } q.addTask(flushTask); } } /** * Render the view using the given allocation and * rendering surface. *
* This is implemented to determine whether or not the * desired region to be rendered (i.e. the unclipped * area) is up to date or not. If up-to-date the children * are rendered. If not up-to-date, a task to build * the desired area is placed on the layout queue as * a high priority task. This keeps by event thread * moving by rendering if ready, and postponing until * a later time if not ready (since paint requests * can be rescheduled). * * @param g the rendering surface to use * @param alloc the allocated region to render into * @see View#paint */ public void paint(Graphics g, Shape alloc) { synchronized (locator) { locator.setAllocation(alloc); locator.paintChildren(g); } } /** * Determines the preferred span for this view along an * axis. * * @param axis may be either View.X_AXIS or View.Y_AXIS * @returns the span the view would like to be rendered into >= 0. * Typically the view is told to render into the span * that is returned, although there is no guarantee. * The parent may choose to resize or break the view. * @exception IllegalArgumentException for an invalid axis type */ public float getPreferredSpan(int axis) { if (axis == this.axis) { return majorSpan; } if (prefRequest != null) { View child = prefRequest.getChildView(); return child.getPreferredSpan(axis); } // nothing is known about the children yet if (axis == X_AXIS) { return getLeftInset() + getRightInset() + 30; } else { return getTopInset() + getBottomInset() + 30; } } /** * Determines the minimum span for this view along an * axis. * * @param axis may be either View.X_AXIS or View.Y_AXIS * @returns the span the view would like to be rendered into >= 0. * Typically the view is told to render into the span * that is returned, although there is no guarantee. * The parent may choose to resize or break the view. * @exception IllegalArgumentException for an invalid axis type */ public float getMinimumSpan(int axis) { if (axis == this.axis) { return getPreferredSpan(axis); } if (minRequest != null) { View child = minRequest.getChildView(); return child.getMinimumSpan(axis); } // nothing is known about the children yet if (axis == X_AXIS) { return getLeftInset() + getRightInset() + 5; } else { return getTopInset() + getBottomInset() + 5; } } /** * Determines the maximum span for this view along an * axis. * * @param axis may be either View.X_AXIS or View.Y_AXIS * @returns the span the view would like to be rendered into >= 0. * Typically the view is told to render into the span * that is returned, although there is no guarantee. * The parent may choose to resize or break the view. * @exception IllegalArgumentException for an invalid axis type */ public float getMaximumSpan(int axis) { if (axis == this.axis) { return getPreferredSpan(axis); } return Short.MAX_VALUE; } /** * Returns the number of views in this view. Since * the default is to not be a composite view this * returns 0. * * @return the number of views >= 0 * @see View#getViewCount */ public int getViewCount() { synchronized(stats) { return stats.size(); } } /** * Gets the nth child view. Since there are no * children by default, this returns null. * * @param n the number of the view to get, >= 0 && < getViewCount() * @return the view */ public View getView(int n) { synchronized(stats) { if ((n >= 0) && (n < stats.size())) { ChildState cs = stats.getChildState(n); return cs.getChildView(); } } return null; } /** * Fetches the allocation for the given child view. * This enables finding out where various views * are located, without assuming the views store * their location. This returns null since the * default is to not have any child views. * * @param index the index of the child, >= 0 && < getViewCount() * @param a the allocation to this view. * @return the allocation to the child */ public Shape getChildAllocation(int index, Shape a) { Shape ca = locator.getChildAllocation(index, a); return ca; } /** * Provides a mapping from the document model coordinate space * to the coordinate space of the view mapped to it. * * @param pos the position to convert >= 0 * @param a the allocated region to render into * @param b the bias toward the previous character or the * next character represented by the offset, in case the * position is a boundary of two views. * @return the bounding box of the given position is returned * @exception BadLocationException if the given position does * not represent a valid location in the associated document * @exception IllegalArgumentException for an invalid bias argument * @see View#viewToModel */ public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException { int index = getViewIndexAtPosition(pos, b); Shape ca = locator.getChildAllocation(index, a); // forward to the child view, and make sure we don't // interact with the layout thread by synchronizing // on the child state. ChildState cs = getChildState(index); synchronized (cs) { View cv = cs.getChildView(); Shape v = cv.modelToView(pos, ca, b); return v; } } /** * Provides a mapping from the view coordinate space to the logical * coordinate space of the model. The biasReturn argument will be * filled in to indicate that the point given is closer to the next * character in the model or the previous character in the model. *
* This is expected to be called by the GUI thread, holding a * read-lock on the associated model. It is implemented to * locate the child view and determine it's allocation with a * lock on the ChildLocator object, and to call viewToModel * on the child view with a lock on the ChildState object * to avoid interaction with the layout thread. * * @param x the X coordinate >= 0 * @param y the Y coordinate >= 0 * @param a the allocated region to render into * @return the location within the model that best represents the * given point in the view >= 0. The biasReturn argument will be * filled in to indicate that the point given is closer to the next * character in the model or the previous character in the model. */ public int viewToModel(float x, float y, Shape a, Position.Bias[] biasReturn) { int pos; // return position int index; // child index to forward to Shape ca; // child allocation // locate the child view and it's allocation so that // we can forward to it. Make sure the layout thread // doesn't change anything by trying to flush changes // to the parent while the GUI thread is trying to // find the child and it's allocation. synchronized (locator) { index = locator.getViewIndexAtPoint(x, y, a); ca = locator.getChildAllocation(index, a); } // forward to the child view, and make sure we don't // interact with the layout thread by synchronizing // on the child state. ChildState cs = getChildState(index); synchronized (cs) { View v = cs.getChildView(); pos = v.viewToModel(x, y, ca, biasReturn); } return pos; } /** * Gives notification that something was inserted into * the document in a location that this view is responsible for. * To reduce the burden to subclasses, this functionality is * spread out into the following calls that subclasses can * reimplement: *
* This aquires a read lock on the associated * document for the duration of the update to * ensure the model is not changed while it is * operating. The first thing to do would be * to see if any work actually needs to be done. * The following could have conceivably happened * while the state was waiting to be updated: *